Senior Product Designer
StartPlaying
We are on a mission to create communities through play. We call the hosts of these communities Game Masters, AKA GMs. We believe being a Game Master is the best gig economy job in the world!
We’re building what we know and ultimately want to use ourselves. (One of our founders is the OG Professional Game Master)
We’re all passionate gamers (tabletop, video games, whatever!) who want to spread the joy we’ve known for years.
Proudly Backed by A16Z & Y-Combinator
Our Core Values
Growth Mindset: We strive constantly for improvement.
Collaboration: We pull in collaborators to nurture and riff on ideas.
Passionate: We are deeply committed to our mission and our craft.
Relentlessly Resourceful: We are never daunted by problems and relentlessly solve them.
Role
Take ownership of design projects from concept to completion: You will work to understand and define our users' problems. You will craft design solutions from early ideation and prototyping to polished high-fidelity mockups and final production-ready assets. Embrace a fast-paced environment where rapid iteration through feedback is mission-critical.
Contribute to and maintain a scalable design system: Collaborate with engineers and design to evolve our component library, ensuring a consistent user experience across our platform while allowing for flexibility in design iterations.
Conduct thorough user and market research: Lead user research sessions, run competitive analyses, and gather data to generate insights that inform design decisions. You’ll advocate for our users' needs in every design choice across all disciplines.
Collaborate closely with cross-functional teams: Work alongside leadership, product, engineering, and customer teams to create cross-disciplinary informed solutions. You’ll be actively involved in prioritizing features and delivering high-impact solutions.
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Contribute to a positive design culture: Participate in design critiques, share insights, and mentor less experienced team members to help foster a collaborative and interdisciplinary design-informed team culture.
Requirements
3-5 years of experience in UX/UI design, preferably within a startup environment.
Proficiency with all Figma products. (Designing / Prototyping / Figjam / Organizing)
Demonstrated ability to manage and improve design systems.
Strong research skills: experience with user studies, data analytics, and market analysis.
Proven experience collaborating closely with engineering teams to implement responsive, pixel-perfect UIs.
Excellent communication skills, both written and verbal, with the ability to effectively articulate design challenges and solutions to both technical and non-technical stakeholders.
Ability to balance creative vision with business and user needs.
What is it like working at StartPlaying?
We're a fully remote company. We care less about "work signaling" and more about tangible output.
We try not to take ourselves too seriously. Our Slack and Discord are filled with frequent memes, gifs, and music posts.
We critique each other's work, give constructive feedback, and intently listen when others speak.
We love adding easter eggs to the site or internal documentation.
If you have ideas on making the company better, we want to hear them.
Benefits
Taking Care of Your Future
Medical, dental, and vision insurance: 100% coverage for you and 50% coverage for all your dependents.
401(k) plan through HumanInterest.
View our benefits package here.
Generous Time Off
Take as much vacation as you like (no less than two weeks!)
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All Federal holidays, plus Thanksgiving and Winter Break.
We’re flexible on individuals moving their time off to align with their celebrated holidays.
Flexible parental leave
One free nerd convention (of your choosing)
One company-sponsored offsite per year!
At StartPlaying, we value diversity. We are an equal opportunity employer: we do not discriminate based on race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. (We shouldn’t have to say that, but we unfortunately have to)