Prior to my 4-year intensive focus on Blender, I had already spent some years exploring other modeling softwares. Such as Zbrush, Maya etc. My journey took a turn when I shifted my focus from sculpture to 3D modeling, a decision greatly influenced by my lifelong passion for gaming.

I believe each project I undertake is a new opportunity to push my creative boundaries and refine my skills.

Turkey

Member since Jan 2024

Animation 1–2 years

Brand / Graphic Design 6–8 years

Mobile Design 1–2 years

VFX Artist at 321 Medya 2022–2022

3D Artist at IDLE 2018–2022

Photography & Camera Operation , Anadolu University 2011

Fine Arts / Sculpture, Anadolu University 2013

Freelance or contract opportunities

Full-time opportunities

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Ibrahim Sakaoglu