Biography
An experienced artist with the aptitude to produce high quality game environments, from concept to completion, using the game production pipeline. A creative leader with the knowledge to collaborate with colleagues to achieve a creative vision through iteration and synergy. Proficient in modeling with Autodesk Maya, sculpting with Pixelogic Zbrush, baking with Marmoset Toolbag, and texturing with Adobe Substance Painter, Substance Designer, and Photoshop. Highly skilled in asset integration, material creation, visual effects using Niagra and Cascade, cinematics, and lighting using Unreal 4 for baked lighting and Unreal 5 for dynamic lighting using Lumen. Experience in creating blended landscape materials as well as matte painted skydomes in Unreal. Familiar with Gaea software for terrain creation using exported height maps.
I started my 3d journey back in 2014 with Autodesk Maya. I instantly fell in love with the video game industry, and digital creation has become my greatest passion. During my time at sch
Corona, CA
Member since Aug 2023