I create high quality 3D character models and textures of both hard surface and organic nature. I have experience in creating character designs/concepts from scratch. I use industry standard software and incorporate AI into my workflow to provide flawless quality in minimum time.

Key competencies include:
• Excellent character modeling and UV skills in Maya / Zbrush
• Strong texturing skills using Substance Painter with an emphasis on realistic texturing techniques
• Good knowledge of physically based rendering techniques
• Ability to closely adapt to a specific art style
• Strong anatomy knowledge
• Traditional art school background
• Good knowledge of Photoshop and Stable Diffusion AI for render post-processing
• Ability to deliver results on time
• Passion about art and pursuit of improvement

Canada

Member since Aug 2023

Brand / Graphic Design 1–2 years

Illustration 3–5 years

Product Design 1–2 years

3D Artist at Freelance 2020–Present

Freelance or contract opportunities

Full-time opportunities

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Available for new projects

Get in touch Bogdan