VR Switch
Explore VR interactions. This one implies that you use a hand-tracking system to interact with it. It doesn't have a hover state, so it needs direct manipulation (I will post later implementation of this with Unity and Oculus Quest, stay tuned :)
Tools: Blender.
3d
animation
blender
button
eevee
interaction design
microinteractions
on off
render
switch
switcher
toggle
ui
ui animation
ui design
ux
volumetric
vr
vr design
xr
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Posted on
Jan 28, 2020
More by Oleg Frolov View profile
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