SHADOW ALLIANCE: REVENGE | mobile game

As an international crew, we spent several months in and out of our studio in Akasaka, Japan developing this game. I will never forget the all the members of our team and everyone at the gloops グループス Headquarters in Tokyo!

My Role:
• Developed game flow designs, Story, Missions, Dialogue, and User Experience and User Interface work
• Conducted usability testing and developed features to improve LTV as well as Vanity Metrics
• Hired and managed an all new creative team from the ground up in an all new international studio
• Established brand standards and practices for new art production team including asset management
• Developed production pipeline and strategies improving efficiency and quality
• Established unique Art Direction and distinct looks from photo-realism to stylized comic book art
• Organized and built schedules to maximize work flow methodologies for overlapping game production
• Managed and directed out-sourced creative production assets for both Japanese and local studios
• Directed and presented creative to business partners in San Francisco and to HQ in Akasaka, Japan.
• Hands-on art creation to establish quality and consistency from Illustration, Animation, VFX, SFX and Video

Ray Guzicki
Welcome to my design portfolio on Dribbble
Get in touch

More by Ray Guzicki

View profile