Skate. series for console: Social design and media sharing
"Skate delivers the real feel of skating in a fully reactive skateboarding city, utilizing the power of the Xbox 360 and PS3 consoles for advanced new control and physics techniques. 9/10" IGN
For the first skate. the goal of the social design was to take advantage of the the fact that no two tricks are the same due to its amazing physics engine. After completing a trick or failing in epic fashion the Player can instantly replay what just happened, edit the footage with a 3d camera system, filters, slow mo, etc and then upload clip to the skate.reel network (in-game and online). Videos and photos can be rated, commented on, etc with leaderboards.
Another innovation was the ability to hop online seamlessly at anytime to skate with real people in the same location. Players start in a Freeskate lobby where they can show off, chat, and just hang out. They can also issues dozens of challenges to each other such as a turn based "Own the Spot" to see who can do the highest scoring tick or even a Hall of Meat challenge to see who can break the most bones off the mega ramp jump.
With skate.2 I improved upon the designs above and also added co-op challenges to the mix. Each area of the city has its own unique set of challenges that players can team up to beat together before the time is up.: everything from grinding a super long rail to hand-planting on a hard to reach area, to doing a cannonball fall down a building canopy.
Another innovation in skate.2 was the ghost skater system and asynchronous challenges. When you perform a big scoring trick on an object in your city to "own the spot" you can compete against other players async style and the winning skater appears in the world of other players as an AI skater performing the same tricks in the same unique way. The Player can aspire to owning as many spots in the world as possible to leave their mark on the city of skate for everyone else to see.
Finally, skate.3 took all of the above to the max of the design space with team vs. team modes online and a full co-op career mode that merged the single player and online experience. There was also a create-a-park feature whereby you could share your park with others and then see ghost skaters in your own park performing tricks on your own unique creations! Parks had a rating system as well similar to skate.reel videos.