Selfportrait
This piece was created to be my personal icon online. This way I could display my skills using my icon rather than using a photograph. While modeling I paid particular attention to the edgeflow of the face so it could be rigged if I desired. The skin texture was sculpted and painted and uses subsurface scattering to better emulate skin.
All assets were modelled, textured, lit and rendered in Blender. Compositing was completed in Photoshop.
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