Shader Driven Transforms
Been diving into using shaders to power more transforms on shapes. This is using a noise to alter the deformer on a plane, onto which these pegs are cloned. The same noise then alters the Y Scale of these pegs, and rigid body dynamics push all these instances around.
Almost full video is attached.
pegs_short.mp4
8 MB
More by Max Di Capua View profile
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