Water Drop R&D ๐ฆ
Working on a bunch of simulations to create a water drop still for a project concept we're working on. It's a procedural particle system that can be applied to any object/shape.
1. Particle emission from the object surface with turbulence
2. Follow surface with gravity and attractors.
3. Particle clustering, surface tension with more turbulence.
4. Meshing particle data with VDB fluid.
5. Textured and rendered in Octane, post in Photoshop.
What do you guys think about these shots showing more in depth processes? Is this something you'd like to see more of? ๐
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See what the rest of GC has been working on:
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