Can Irk Play (Tweaked)

Something about my first attempt wasn't sitting right with me. The original pixel Irk was based on the perspective of the vector Irk. During staging I switched (most of) him to the standard side view—except for his feet which retained the inappropriate top-down perspective.

There's only one row of pixels and some shading difference but this feels ten times better than the original attempt.

(Oops, forgot to rebound this shot and there doesn't seem to be a way to assign it as a rebound after the fact any more. Dan? Rich?)

More by Shaun Inman

View profile