Mid-mosaic

Implemented transitions today. So far I have a basic fade to and from black and the mosaic you see here.

Turns out just about all of my framework classes are leaking like a New England faucet left running on a harsh winter night. I'll need to tackle that before proceeding.

Fortunately I was able to record a quick mumbling video (standard disclaimer applies) without it crashing.

No point in commenting about the delay and lack of additional feedback, this video is solely to show off the actual transition, I haven't spent too much time on its effect on gameplay.

That said I have played with it a little bit and found that a longer duration makes the transition feel intentional and less like a rendering lag.

Oh, and I wrote an alternate version of the mosaic transition (not shown) that averages the colors of the upscaled pixels but it was hellaslow and lacked that quirky retro charm so I eighty-sixed it.

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