Playground Street Scenario Texture
A code & design experiment crafted in @CAFFEINA
We created Playground as a way to experiment with new technology for in-browser 3D rendering and real-time physics simulation. We also wanted to improve our half-court shots ;)
We worked on the courts' textures using real photos, mixing and cutting them on Photoshop, with the help of some grunge custom brushes. We used the same technique for the backboard texture, giving it a real metal feel.
Check it out here: https://playground.labs.caffeina.com/
CSSDA Website of the day
March 30, 2018
-> Playground CSSDA Website of the day
DDA of the week
April 22, 2018
https://award.ddd.it/project/game/playground
Shot edited by @Maje Navarro Baleriola
Credits
Development >> Alberto Parziale
Design >> @Lorenzo Berté
Audio >> Alberto Parziale
API >> Flavio De Stefano & Gabriele Diener