Somewhere on a desert highway

Here's a little work in progress :) And some info below on how we rigged, animated and textured this fella. We should be able to share the full animation in a week or so. See the attachments for more info.

Rig/Animation
Dynamic connectors and springs were used to rig the cars suspension, helping create a more realistic car simulation.

Shading/Texturing
Substance painter, photoshop and c4d procedural textures,
rendered in Vray c4d.

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