Stadium

I worked as a 3D generalist on «Virtual dog race» - Sculpting race dogs, modeling race dog stadium, unwraping, baking of maps, texturing, dog rigging, light and environment, camera position and moving, import assets - «Anima crowd simulation», rendering (Octane). Broadcast graphics, compositing and post-processing, video render. I created «game engine» inside Cinema 4D by using C.O.F.F.E.E and Python, every time you hit the render you've got random race result, random dog names and random dog textures. Also using Xpresso I solved problems with camera focus and camera moving regarding of every time changing dogs position.

https://www.behance.net/gallery/42863387/VR-Greyhound-Racing

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