Rubik's Cube

Mucking around with using global coordinates to drive an individual shape layer's size and opacity.

This particular example is only using rotational keyframes on null objects, and each individual shape layer is smoothly changing size based on its global position--the more front-left, the bigger and brighter, and the more back-right, the smaller and dimmer.

This was achieved by setting min and max values for each parameter (size and opacity), and then using the object's position as a percentage of the delta. Neat stuff.

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