Japanese inspired low poly 3d shrine

I wanted to take some inspiration from what I've seen with a-lot of 2d illustrations and see if the low key background assets and the more vibrant main asset and see if it worked in 3D. So I built this out.

Got frustrated with Blender so reverted back to an old copy of 3ds max. I also put this into unity to see how it would look real time. It's super low poly but I think it looks alright.

I think there is more to explore with this look. Like more shades for directional light and what not.

-Cheers!

Billy Sweetman
Husband, Dad, Head of Design @Headway
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