Stay Gold

Originally I had aspirations to make a "Assassin's Creed" type render with cloth simulations which quickly took a turn for the better in my opinion. The black texture on the model was an accident and in turn, inspired the gold material on the cloak. Next step was to give this guy some moody lighting and some good reflections for the gold. Modeled/Rendered in Cinema4D and color corrected/enhanced in Photoshop.

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