Pryme Vessyl Onboard Animation

At Vessyl, I was responsible for the onboarding designs and experience on the app. I designed the screens by quickly brainstorming the high level concepts and then sketching out several flows. After reviewing with the rest of the team and getting feedback, I then went into Sketch to design the assets and then took them into After Effects to show the motion. Ultimately, the animations were used to show the dev team what Design wanted in the app.

Coming from a motion graphics background, one thing I wanted to try pushing towards was the ability to fake the depth of field in an app that didn't take up too much ram.

The Devs were super excited to figure out how to make it work on their end. We had to figure out what the technical constraints were and then solve the problems together.

Jen Olive Hong
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