Bob Bubble Mobile Game
It was the first internal game project in form of the puzzle based on Objective-C. We make it extremely engaging and entertaining with progressively complex levels. How to make the game interesting, not too easy or hard, how to make the player engaged and rewarded at the end?
You can upgrade your hero in the game as well as interesting game mechanics that received positive feedback from players. Additionally, ArtyGeek implemented monetization options where players can purchase unique perks for their characters.
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