Guilt Tripping Non-Donors

I did a little bit of research in using emotions and animation as a way to impact a digital experience. After a user declines the first time, the next time they get prompted for donation they will know from experience the consequences of declining someone's need of help. This was inspired from checking out at Safeway and Pixar's character design processes.
First time animating a character! Would be cool to hear what you guys think of this approach.

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