Onboarding
Worked on redesigning the initial on-boarding experience for our wellbeing app. We found that a lot of users weren't understanding some of the key concepts in the app through some user testing.
Teaching users about
- The four pillars (Fitness, Nutrition, Mindfulness and relaxation)
-Goals (Completing small tasks based around the four pillars to earn you wellness points - These small tasks drive habitual long-term behaviour change)
- Wellness points (Boost global currency. Every task earns you wellness points)
We also got users to perform key task that’ll enhance their experience once they’ve been on-boarded such as connecting to Google Fit and Apple health to count their steps, water intake, sleep etc (Users earn wellness points for these and compete with their colleagues in a gamified economy)
A lot of these screens were animated, they worked a lot better in conveying some of these concepts
Ps Boost is a gamified wellbeing platform that focuses on four core areas of health and wellbeing: Fitness, Nutrition, Mindfulness and Relaxation. Using challenges, rewards and social engagement, Boost helps nurture positive health habits.
- I've also included some of the initial wireframes i created in Balsamiq (Really easy to use wireframing tool)