Onboarding

Worked on redesigning the initial on-boarding experience for our wellbeing app. We found that a lot of users weren't understanding some of the key concepts in the app through some user testing.
Teaching users about

- The four pillars (Fitness, Nutrition, Mindfulness and relaxation)

-Goals (Completing small tasks based around the four pillars to earn you wellness points - These small tasks drive habitual long-term behaviour change)

- Wellness points (Boost global currency. Every task earns you wellness points)

We also got users to perform key task that’ll enhance their experience once they’ve been on-boarded such as connecting to Google Fit and Apple health to count their steps, water intake, sleep etc (Users earn wellness points for these and compete with their colleagues in a gamified economy)

A lot of these screens were animated, they worked a lot better in conveying some of these concepts

Ps Boost is a gamified wellbeing platform that focuses on four core areas of health and wellbeing: Fitness, Nutrition, Mindfulness and Relaxation. Using challenges, rewards and social engagement, Boost helps nurture positive health habits.

- I've also included some of the initial wireframes i created in Balsamiq (Really easy to use wireframing tool)

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