Virtual reality interfaces - Depth layers

(Post 5 of 5)

This post concludes our experiments within VR design for now. We’ve realised that we still have a lot to learn.

We’ve had lots of feedback from the community and gathered some expert input.

Learn more and join the discussion in our wrap up article coming soon.

Yesterday we defined the size of the main UI canvas to work within virtual reality.

Another aspect that must be considered is depth. One canvas is not enough to create a solid VR user experience. In a 3D environment, at least 2 levels of depth need to be considered: background and foreground.

The main UI elements that fall within the background can be designed within a 3840 x 1440px canvas. The foreground is closer to the user and therefore, represents a small playground, this can be designed within a 1920 x 960px canvas.

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We’re on a mission to bridge the gap between virtual reality and traditional interface design. You can read our article for more info.

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