Direction
Recently finished a project engagement for a startup called MaxPlay, a game development platform for Windows, where I created the v2 of their user interface and visual system utilizing a series of different UI processes such as moodboarding, style tiles, explorations, directions, sprint design, and more. These shots are aimed to give a better background to many of the shots I post here on Dribbble.
Details: After coming to consensus on the contrast for the design direction, I also added in some login screens to emphasize look & feel. Getting to this point was a lot of work because we wanted to make sure it fit into the market in a unique way, but also held on to a lot of the same familiarity found in the workflows of people who have been making games for over a decade. Reducing the size of the margins, padding, and vertical rhythm added to a tighter professional/studio quality & feel.
Attachments: Included are 1x versions as well as a short step-by-step of the intro/login transition.