QB Shard RO — BTS
Got to work on the Quantum Break site for Microsoft and Xbox One.
Interesting trying to match "existing" game play physics and time stuttering.
This is the set-up I used for the "shards" rollover effect.
I created a piece of geometry, textured it, cut it up, dropped it into a fracture object and added a random effector with a vibrate expression on the layer (position amplitude).
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