Mortal Kombat Study (Animated)
I've always wanted to work on a project where I get to do a bit of stop-motion photography like they did for the first three Mortal Kombat arcade games. After I finish Turbulence I was thinking about giving this a try on my next game.
The iOS game engine I've written is geared toward more pixel-art style games so this is pretty much my proof of concept for the technique to convert the photography to pixel-art. Now I just need to work the kinks out on the photography end.
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