DinoRun - iOS platform game

Challenge

I would like to develop my own iOS app however, I never knew how to code in Objective C or in Swift for making an iOS app.

My Role

This provided the perfect opportunity for me to learn something new and provided me with new motivation to step outside of my comfort zone as a designer.

Activity

The first thing I did was to come up with the game concept. Personally, Chrome’s dino game has always inspired me with its simple concept yet easy to be hooked by the game. I decided to make a dino game for the iPhone using Unity. It seemed to be a hybrid software of a 3D modelling tool that I was familiar with and an option to package the game as an iOS app. The next step was to learn from a range of online resources such as tutorial videos from Youtube and on the Unity tutorial website. The learning took about two weeks until I was confident enough to start making my own game. I created the assets for the characters, background and other graphics for the interfaces and combined them with logic to control the movements. Finally, I added sound and music to enhance the experience before I exported the file from Unity to submit to the App Store via Xcode.

Result

The outcome was great. I learnt how to create a mobile game via Unity and how to submit an app to the Apple App Store successfully, all starting from scratch until the game went live as an iOS game app. I was thrilled to be able to produce a game that I could share with the rest of the world so this experience was absolutely rewarding.

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