Warden of The Wild - RPG User Interface
This is a work-in-progress project that combines my passion for UX/UI Design and gaming. The goal is to create an immersive and intuitive experience for players in an action RPG game.
Inventory System UI
Here is an example of an animation system applied to navigating between inventory items and equipment in a fictional RPG game study, developed in Figma. The design focuses on creating a smooth and intuitive user experience, allowing players to seamlessly browse and manage their gear.
Character Creation Interface
In the Character Creation menu, you have the freedom to shape your own warrior. The interface is divided into clear sections:
Name & Gender - Choose a unique name and gender for your character
Species & Class - Pick from different species and classes, each with unique abilities and playstyles.
Attributes - Adjust key stats like strength, dexterity, magic and spirit to shape your character's strengths.
Appearance - Personalize facial features, hair colors, and armor to create a unique look.
With a clean layout and visual feedback, this interface ensures players can quickly create their characters and dive into the adventure.
Battle Pass System UI
Here is an example of a Battle Pass system user interface, designed to provide a clear and engaging experience for players. This interface allows users to track their progress, unlock rewards, and navigate between free and premium tiers as they level up in the game.
More screens and features are currently in development and will be added soon.
Stay tuned for updates as the project evolves.