Action Bar Character Condition
Character States and Animations in UI
1. Idle - a lowered hand holding an inactive item. This is the default state of the character when no actions are being performed, but they are ready for interaction. The animation conveys calmness and helps players understand that the character is awaiting a command.
2. Targeting - a raised hand with weapon – a visual signal of readiness to attack a selected target. This is an intermediate state, showing preparation for an attack or combat action. The animation confirms to the player that the target has been selected and the system has registered the command.
3. Collecting - a hand a hand without anything, ready to grab extended forward, demonstrating the character’s readiness to interact with in-game objects (e.g., pickin up items, gathering resources). This collection state emphasizes character activity and provides clear visual feedback about the action being performed.
4. Cooldown - a clock – visually representing that the character is temporarily unable to move or perform actions due to ability cooldown or waiting for the enemy's turn. This state provides clarity on time-based limitations, helping players manage their strategies effectively.
Why Are These Animations Important?
Adding state animations to the UI plays a key role in enhancing the gameplay experience and metrics:
Clarity: Animations make character states clear, reducing confusion and the likelihood of errors. For example, Cooldown signals time limitations, while Targeting shows attack preparation.
Feedback & Control: Players receive visual confirmation of their commands, whether selecting a target, collecting items, or waiting for cooldowns.
Engagement & Dynamics: Animations bring life to the interface, keep players’ attention, and make interactions more enjoyable.
Visual Prioritization: Different states help players understand what is happening in the game and which actions are currently available.
Impact on Metrics
User Error Rate: Reduces errors by providing better clarity of the interface.
Time-to-Action: Speeds up decision-making and action execution.
Session Length and Retention Rate: Players remain engaged longer thanks to improved feedback and interaction enjoyment.
User Satisfaction: Enhances the player’s perception of the game, leading to better ratings and positive reviews.