Hamdard University 3D Interactive Game
My First Game Project
Experience Hamdard University Karachi like never before with this immersive 3D interactive game! Built using Unity, this open-world game features the Faculty of Engineering Science and Technology (FEST) and a newly designed university gate with detailed surroundings. Enjoy realistic gameplay with running cars, NPCs, and dynamic time-based environments, including morning, evening, and night settings. Dive into this unique university simulation inspired by open-world games and explore the campus in an engaging way! In Hamdard University 3D Interactive Game as "The First Game.".
Game Icon 👇
Game Trailer (Quality compromised due to dribbble size limit) 👇
🎮 Game Play shots 👇
Models designed for this Project 👇
Report Covers 👇
Game Overview
Core Gameplay Features
Dynamic player abilities: walk, run, jump, roll, punch, die, sit in cars/benches, and collect hidden bags.
Adjustable camera system with First-Person, Third-Person, and Offset views.
Interactive mission arrows, coin challenges, and collectible bags.
Health, UI, & HUD track health, score, weapon, and time, with death/respawn logic.
World Design & Environment
Time-based environment with shifting visuals, NPC behavior, and sounds.
Two maps: FEST (interactive urban setting) and HU Gate (unique design).
Realistic props (trees, barriers, walls) and dynamic NPCs (walking, sitting, chatting).
Guards remain stationary; rangers interact and may lead to player death.
Vehicle Systems
Realistic traffic with vehicles moving and parked.
Taxi interactions for missions and smooth collision destruction.
User Experience & Menus
Main and Pause Menus with options to adjust controls, graphics, and sound.
Cinematic elements: game trailer and logo animation.
Environmental effects like waving flags for immersion.
Audio & Sound Design
Distinct player sounds: walking, running, and custom death sound.
Dynamic ambient sounds change with time of day.
NPC footstep sounds and vehicle noises enhance the world.
Clear menu sounds with button hover effects.
Development Timeline
Development Time: Approximately 1 month in development.
3D Models & Assets
Main Mission Scenes
HU Gate (3D model)
FEST (3D model)
Environment Elements
Sourced from the Unity Asset Store and Sketchfab.
Main Character
Gavin: downloaded, animated, and integrated into the game.
Software & Tools Used
Unity: primary game development platform.
Autodesk Revit: Used for creating scene 3D models.
Blender 3D: Used for custom 3D models.
Adobe Photoshop: Used for texture images, themes, and design work.
Game Size & Platform
Game Size: 745 MB.
Platform: PC only.
Code & Scripting
Total Scripts: 26 C# scripts managing core game logic, interactions, and animations.
Dynamic Environment
Note:
This project was created as part of the "Special Topics in Mobile and Web Development" course for learning purposes only. It is not intended for commercial use. The 3D models used in the game are owned by the developer, but Hamdard University Karachi retains the rights to the design of its main gate and FEST. All third-party assets used in the game are the property of their respective owners, and their copyrights are fully respected.
My Youtube channel: https://www.youtube.com/@RealNajeebBaloch
Download some of my 3D models for free: https://sketchfab.com/Najeebbaloch
Know more about Hamdard University FEST: https://www.hamdard.edu.pk/programs-offered-fest/
View FEST 3D: https://dribbble.com/shots/23937719-Hamdard-University-Faculty-of-Eng-Science-Technology-FEST
Download X-Stand Banner model: https://skfb.ly/psFv6