Gamedev Showcase - Mining Animation
The development of this project involved many challenges, and some of them includes the successful implementation of:
Survival mechanics from games like "Don't Starve": chopping, mining, harvesting, collecting, cooking, eating, starving, item durability and crafting. As well as a cohesive procedurally generated map with multiple biomes, day/night system and dynamic weather.
More by Diego Ichinose View profile
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