Gamification features for Reading App

Task: To enhance user engagement and motivation within the MVP digital library application.

Problem: The application lacked interactive elements to sustain user activity and retention, with no incentives for prolonged usage.

Solution: The gamification feature introduces a points and rewards system for activities like reading books, completing quizzes, or submitting reviews. By offering badges or leaderboards, users feel motivated to explore more content and stay active in the application, which improves retention and user satisfaction.

Points System

Users earn points for reading books (10 points), writing reviews (20 points), daily logins (2 points), and social media sharing (5 points).

Achievements and Badges

Bookworm Badge for reading 10 books, Critic Badge for writing 5 reviews, Daily Streak Badge for logging in 7 consecutive days. Each badge has a unique icon, enhancing collectible value.

Leaderboards

Weekly and monthly top 10 users based on points in categories like "Top Readers" and "Top Reviewers," creating friendly competition with trophy icons and rank indicators.

Challenges

Weekly Reading Challenge and Monthly Review Challenge offer bonus points and exclusive badges. A progress tracker displays user status toward completion, such as "3/5 books read."

User Levels and Progress Tracking

Points earned contribute to leveling up, unlocking new privileges, with a progress bar indicating status toward the next level.

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