Gamification
Had the opportunity to work on an exciting project where we transformed a traditional print magazine into an interactive digital experience. But I didn’t stop there—why not add some gamification? 🎮✨
Our issue focused on sustainability, so I created an interactive feature where users could crush a plastic bottle with an eco-friendly glass bottle. 🥤🔨 The reward? Seeing the fish (representing sea life) come back to life! 🐠🌊
This was a fun way to not only engage readers but also drive home the importance of reducing plastic use for our planet! 🌍♻️
Tools used:
Figma (UI and animation)
Procreate (illustration)
More by Tanushree Kapoor View profile
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