Food Ordering App

Project Food was my first UX design assignment, as part of the Google UX Design program on Coursera.

The Problem:

Difficulty in accessing food services within a theme park often compromises the overall theme park experience for visitors.

The Goal:

To design a food ordering app for a theme park. To make food and snack accessibility convenient for all theme park visitors

The Design:

-Allows users to see all available food vendors and restaurants within the theme park.

-Enables food pre-orders to give users more control over their dining experiences and optimise their time within the theme park.

-Makes use of negative space to improve navigation for users and lessen time-on-task between searching for food vendors and placing an order.

-Provides information on allergens and nutrients so that users with specific dietary needs and concerns are well versed on what they are buying.

-Establishes hierarchy through typography, colour dynamisms, scale and proportion of the icons and landmarks such as the search tab.

-Responsive design meets the dimensions of different devices.

Equity.

-The app design incorporates voice control.

-The design supports pinch and zoom gestures to make the wording more legible.

-The use of landmarks and subheadings in bold letters makes for a smoother traversal order.

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