Do Nots Of Donuts!
Hey guys!
so I made my first donut in Blender, starting with a simple torus shape and gradually sculpting it into a realistic-looking pastry. I carefully adjusted the surface to add the right amount of fluffiness and imperfections, giving it a handmade feel. Then, I applied a golden-brown material to capture the look of a perfectly baked dough. I finished it off with a glossy pink icing that drips naturally down the sides, adding some colorful sprinkles for extra detail. Even though it's my first attempt, I'm excited by how it turned out and eager to keep learning and refining my Blender skills!
Here are five "don'ts" to keep in mind when starting with Blender, especially when creating something like a donut:
Don't Skip the Basics: Avoid jumping straight into complex modeling without learning Blender's user interface and essential shortcuts. Mastering the basics will make your workflow much smoother.
Don't Overcomplicate Early: Resist the temptation to add too many details or textures right from the start. Focus on getting the fundamental shape and proportions correct before diving into advanced details.
Don't Ignore Lighting: Don’t underestimate the impact of good lighting. Even the most well-modeled donut can look flat or unrealistic without proper lighting, so invest time in learning how to light your scene effectively.
Don't Use Low Resolution: Avoid working with too few vertices or too low a resolution, as this can result in jagged, blocky models that don't look polished or realistic.
Don't Forget to Save Regularly: Make it a habit to save your work frequently. Blender can be resource-heavy, and unexpected crashes or errors could cause you to lose hours of work.
By keeping these points in mind, you'll avoid common mistakes and create a more realistic and polished donut in Blender!
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you can also find my other works here