Bino App User experience case study

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In this case study, I examine the process of designing and developing a creativity app for children, which was completed over the course of eight weeks. The main goal of this project was to create a dynamic and engaging digital environment that could enhance children's creativity while providing entertainment. The app was designed to meet both the children's needs for creative expression and the parents' expectations for educational content and digital safety.

Research Process:

To ensure that the app's design effectively meets the needs of the target audience, two primary research methods were employed: interviews and questionnaires. In this project, the Design Thinking methodology was used as the main framework to guide the app's design and development process. Design Thinking is a human-centered approach that focuses on deeply understanding user needs and iterating continuously to find the best solutions.

Below, I have included various sections of the case study for the "Bino" children's creativity app for your review. Thank you for taking the time to go through this user experience case study.

Connect with me at: https://www.linkedin.com/in/hanieh-salimi-201936287/

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