EXTERILIUM
Exterilium is a video game characterized by its simple style and playability, where the goal is to accumulate as many points as possible without losing lives. It was designed as an experiment to explore the process of video game development and to experiment with a specific graphic style. The conceptual basis of the game revolves around three key words: absence, extermination, and monster. This project was developed in collaboration with Jennifer Sotelo, Carlos Roque, and Israel Flores.
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