Future Art - Application Showcase

Future Art - Application Showcase - 3 frames showing important features

Low-fidelity Prototype

Medium-fidelity Prototype

High-fidelity Prototype

Case Study - Detailed Analysis

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Project scope

Future Art: Virtual Art interactive application 

Designer's personal challenge: 

Apart from the main user flow (critical path) (in Burgundy), to integrate the following flows:

Accessibility flow - Languages

Accessibility flow - Assistive Technologies

Real-life (on-site building Gallery) QR code scanning feature, to enable virtual interactive flow (similar to virtual visit flow)

Hamburger Menu/ Profile flow

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The product:

Future Art is a fictional international organisation for the promotion of arts and visual/ virtual arts. It is based in London but it has a worldwide popularity and visitors from all over the world. Future Art’s goal is to reach and teach history of art, and to become a platform for enabling virtual workshops and interactive activities. At the same time, to create virtual and real-life communities with emphasis on Accessibility, and to focus on promoting and democratising art.

The problem:

★ Art is a very dry and elitist subject and most people, especially from underprivileged and marginalised demographic groups, don’t have the opportunity to get involved.

★ People don’t have the time to visit the real-life (building) Gallery (Future Art and other local galleries), and this physical boundary has to be resolved to democratise art even more.

The goal:

★ To create a platform (application) for providing a more direct and instant access to people that want to learn more about art, art history and to attract new users.

★ To educate people using the application about history of art, through fun facts, interactive activities and workshops.

★ To create a platform where people from all over the world can access, by encompassing and promoting Accessibility (Languages and Assistive Technologies) features.

My role:

★ UX designer

★ UX researcher 

★ UX writer, and 

★ UI designer 

[For all Phases - “Product Development Life Cycle”: Conception (Phase 1) to Delivery (Phase 5)]

My responsibilities:

★ Defined strategic project scope

★ Conducted strategic research

★ Conducted design research

★ Prepared empathy maps

★ Prepared personas

★ Prepared user journey maps

★ Prepare problem statements

★ Accessibility considerations 

✦ Languages

✦ Assistive Technologies (AT) 

✦ Building and incorporating visual Accessibility Features in accordance with WCAG requirements.

★ Prepared sitemap diagrams

★ Conducted interviews

★ Conducted usability studies

★ Designed paper wireframes

★ Designed digital wireframes

★ Designed low-fidelity prototype

★ Designed medium-fidelity prototype

★ Designed components to enable compliance with sticker sheet (design system)

★ Designed sticker sheet (design system)

★ Designed mockups

★ Designed high-fidelity prototype

★ Designed connections

★ Designed triggers and interactions (component graphics, motion and animation)

★ Incorporated findings from usability studies

★ Incorporated and coordinated design iterations 

★ Graphic design

★ Logo and branding design

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