WebGL FX/Shaders Practice
I'm currently exploring various WebGL effects, shaders and post processing techniques, using both no-code and code tools. The ultimate goal here is to be able to develop WebGL/three.js interactive experiences much faster and efficient.
Still working on performance (hi Safari π), but here's latest experiment using Unicorn Studio, Framer, and couple other tricks/tools.
Live demo β sgma.framer.website
More by Ilya Kostin View profile
Like