FitFarm

Problem

How to encourage and maintain residents' engagement in playing, exercising, and doing sports in public parks, focusing on various age groups (4 – 18 years, 19 – 64 years, and over 65s). The goal is to innovate and find technological solutions, potentially involving physical adjustments to public spaces or introducing digital applications to enhance participation in activities.

Focus

  • Primary: children aged between 8 - 12 years old

  • Secondary: young adults aged between 21 - 27 years old

  • Growth in park usage

  • More engagement with fitness facilities

  • Increase retention

  • Health benefits

Concept

The concept suggests fitness equipment connected to virtual animals, prompting users to engage in physical activity to feed, water, and care for these creatures. Augmented Reality (AR) allows users to interact with different virtual animals through their phones, aiming to add meaning to workouts and encourage regular attention and care for the creatures during exercise.

User Flow

Mobile Prototype

Hardware Prototype

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