Helmet Wind Tunnel
Project from 2017, one of the first big projects I got when starting at Deep Sky. Was starting to learn Xparticles and turbulenceFD. Before GPU render engines and Autodesk acquiring solidangle I used Arnold for this project. The Hollywood standard render engine of its time. I was really sad when we moved away from it later on, in my opinion it is a great render engine. Love the way it makes shadows.
PLAYBLAST
Other Credits
Type graphics: Ben Drake
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