Tree Of Life | Biofeedback Breath Project

I was the lead of the Visual part of the project.

The client was looking for a talented animator to help him develop the visual concept for an experiment involving digital scenes and responsive biofeedback with visuals and sound. 

They attached screenshots of similar projects to show the level of quality he looks for. 

The main challenge was to create a visual App that would work on breath algorithms. From our side, we had to create an animation about the 6-minute length of the tree and nature. 

The goal of the final project is relaxation and meditation. Breath correction using visual and audio patterns.

Client references

https://www.arigami.co.uk/breathing-room

Solution 

First of all, we decide to move away from abstraction and focus more on natural visual experience. Such as trees, landscapes, rivers, mountains, forests, etc. The main plot of our idea was a tree that symbolized the person who is using an app. 

After we completely finished and approved the visual part we had some challenges with the integration of breath algorithms from Spyros device! But thanks to the guys from Spyros, they were very helpful and collaborative. So we get algorithms and merge them with our internal app. 

WE ALLOW USERS TO CHANGE THE VIDEO JUST BY BREATHING 

The result you can see in video 2 - algorithms demo. 

The project was done successfully and shown at London South Bank University. 

"Arigami developed ‘Breathe & Create’ as an immersive platform dedicated to helping people build resilience combining guided breath exercise, immersive sound (Tom Middleton), biofeedback (Spyras), and generative art experiences (SVAIY ART)."

Final video - https://youtu.be/tQKM8I1zKGc

Focus idea

Breath device, which send algorithms

Video Shoots

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