Inventory UI
π‘ The idea was to design inventory for ancient Greece based ARPG game.
π― The goal was to create an element that is easy to read and navigate through, but also reinforces player's immersion.
π The user story for this particular screen was that player helped an NPC and received a new item as a reward.
My process was to create a moodboard based on a simple Art Bible as a foundation for wireframes, then give them the final look as a full UI mockup. It's my first attempt on design UI elements for gamedev, so feel free to comment - i will appreciate any feedback ππ½
Have a great day!
More by mike double View profile
Like