Patterns - Design System
About
Patterns are organs or parts of a larger organism (your product) that are made up of components and layouts. Examples of patterns are forms, notification toasts, modals, etc.
Organisms generally tend to stay fewer in number because patterns change as the product scales. Some of them that are frequently being reused should be documented.
Designed for
I have built design systems for almost all my workplaces till now. This one is the most elaborate, for HyperVerge, where I lead HyperStart CLM's design endeavours.
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