DGWIB PUBG MOBILE
The concept of this design is an ancient dessert modern warfare battlefield, with a mix of Barong sculpture to highlight one of Indonesian culture
The sculpt was done in Zbrush, then i remesh them and use the displacement maps for it to be able to rendered in Blender easily
The temple sculpture and destruction was made in 3D Coat, i know it's a bit complicated to switch between 3 different 3D softwares. But i personally thought that 3D Coat has the best feature to create building destruction sculpt while Zbrush was better to sculpt more detailed sculpture
Compositing Phase
The compositing and the animation was made fully in Adobe After Effects. Assets like clouds, flying sand makes the environment alive while the birds creates that gigantic and epic sense of scale to the environment