Case Study - Airline Website Desktop

The case study is a part of my university project (UX Design Institute accredited by Glasgow Caledonian University) consisting of research, analysis and concept blocks that are ultimately applied in my interactive prototype. The project's objective is to identify current existing pitfalls and create a software that would provide solution.

Research

Competitive Benchmarking

Goals:

For this project, I was investigating four common airline websites in the UK to learn how these organisations:

  • solve the same problem

  • establish what conventions are followed

  • understand how a prototype should look like and feel

Scenario:

Took book a flight from London (any airport) to Copenhagen . I took plenty of screenshots starting from the homepage and finishing with extras to highlight aspects that should be improved or oppositely would appeal user's attention.

Outcome:

Positive aspects:

  • The difference between fares is clearly communicated

  • The cheapest price for every single date is seen on the calendar

  • Luggage services are visualised

  • The locations is automatically identified

Pain points:

  • Too much advertisements

  • Unnecessary options e.g. hotels, car rental are appearing before the main booking process

  • Buttons merging with fonts

  • Customers are not warned about transits

Tools:

  • Microsoft PowerPoint Presentation

Final conclusion based on all 4 four websites investigation

Final conclusion based on all 4 four websites investigation

Note-Taking

The project required to observe how two users interact with the same software they have never used before. It was important to pay attention to every detail. By understanding user's needs and struggles, I was able to identify on what aspects to focus when creating my prototype and how I could improve/prevent existing issues. At the end of video recording, I summarized all key points to consider as well as put down suggestions form user’s perspective.

Goals

  • Identify user's goal, behaviour, mental models, consider positive interactions and outline pain points.

Usability Testing

In order to get more research, identically to the Note-Taking project, I ran a video session with a friend of mine by giving her 2 airline websites to see how she interacts with them.

Goals:

  • encounter what are the potential software drawbacks and why on contrary customers keep using it

  • focus on what the user says

  • observe how quickly the user can find what is needed, whether the way the website is organised is understandable for the user and creates pleasant experience

Tools: Zoom

Testing Websites: 'Wizz Air' and 'TAP Air Portugal'

Analysis

Affinity Diagram

Goals:

  • Organise and classify raw material (gained from the research projects) into certain groups and categories

  • Outline positive and negative aspects altogether, in order to identify key issues

  • Additionally, in order to get more data, I collaborated with another student where we shared our data and expended our findings

Tools:

  • Miro

https://miro.com/welcomeonboard/bm1zSG5JZk9MbTNWTGtUVUdYQWJqVjBESU9DMnIzWmxuZDBxN1RKSjEyanVlNlJQaVRwZVhiOFhqNE95Zlp3V3wzNDU4NzY0NTQxODU0NDE3MjE3fDI=?share_link_id=250413985513

Customer Journey

Based on note-taking project and usability test, I created a customer journey map to build a better understanding of how customers find and interact with the service as well as to discover opportunities for improvement. The pain points were clues for creating my sketches and prototype. The map revealed many user problems and opportunities at the consideration and loyalty stages of the customer journey. The journey map covers the starting process (accessing homepage) and continues to extras.

Goals:

  • Find out, in what aspects users struggle the most and on contrary, what has been done correctly, so I could understand what conventions to follow

  • Understand user's goals, context, behaviour

  • Summarize positive aspects and pain points. User's suggestions were also taken into account

Tools:

  • Miro

https://miro.com/app/board/uXjVPpzul6k=/?share_link_id=832372721588

Most painful areas: Date Selection, Fare Selection

Positive aspects: Destination Input, Adding Baggage and Extras

Areas that require consideration: Homepage, Flight Search (Timetable)

Concept

Flow Diagram

Before creating my first draft, I had to thoroughly visualise how users would go through my website. The journey of a user flow starts from the homepage and ends at the payment section. The quadrangles stand for every stage the user has to go through and describe what kind of tools and services are located in it. The information in circles refers to steps the user has to take in order to proceed further.

Goals:

  • Proposed what kind of information will be located in each section

  • What steps are mandatory and should be completed in order to proceed to the next stage. The journey of a user flow starts from the homepage and ends at the payment section.

Tools:

Interaction Design for Desktop (Sketches)

Once I have created a user workflow, I started sketching how my potential website would look like, starting with the homepage and concluding with the payment section. I decided to sketch it with a pencil, so I could easily amend and adjust. By creating sketches of my prototype by pencil I already knew how it would look like, so only had to make it look digital and interactive.

Tools:

  • A5 paper and pencil

Design

Prototype for Airline Website

Once I have finished drafting my preliminary version of the website, I converted sketches into digitalised version and my prototype interactive. It was important to ensure the adheres to the best user's practice.

Tools:

Annotations

After building my prototype I provided a guidance on how the software behaves. It is noticeable that I have followed already established conventions in order to ensure the software is practicable, understandable and easy to use.

  • Tools:

    Figma