Playroll UI - After UI Switch (Customer Portal)

This was the published (test environment) version and it was created to look as similar to the original as possible.

However, what is very different is what cannot be seen:

- Every component used is now backed by not only an MUI component based asset but one that is designed in a bespoke Design System 

- All components now exhibit features that adheres to branding and styles that keep it consistent from a UI perspective. 

- In the future when new components are made they will have shared atoms across components already in use

- The Figma design system now shares information that spans across the codebase that is all managed by a Storybook collection

See more about the full project here - https://www.behance.net/gallery/184813293/UI-Case-Study-Playroll-Design-System-and-UI-Switch

See below what the UI design was before.

Michal Hayward
Online & Onchain Product Designer in the startup arena.
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