Nerdworks | Undead

Who hasn't bitten off more than they can chew?

It became very clear that to future proof our creatures, all of our artwork needed to be scaleable. TTRPGs often have a set of guidelines that dictate the scale of the world: the distance you can move, the scope of abilities and effects, and the size of the creatures. We needed something that would work not just for us but for other parties' systems as well, both for in person and online play.

More by Marissa A. McMullin

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