Playroll Design System - System File Intro
This project was a full-scope, UI switch and upgrade for the Playroll platform. Working directly with the established Material UI that the current front end was constructed on, I carefully studied each and every component in use from the MUI Library and built the design system from scratch while combining Atomic Design principles to each new component Story implemented in Storybook.
Here is an intro to what is in the System file of a Design System. Files can get really big and messy and that is why your Library should stay clean of all this mess that needs to be explored in the System made up of page designs, prototypes, tests and mockups. The more you want to play around with a design the more it should be in this kind of file far away from the Design Library so as not to break anything.
See more here - https://www.behance.net/gallery/184813293/UI-Case-Study-Playroll-Design-System-and-UI-Switch