Low Fidelity Reservation Flow
Here is an example of how an interaction prototype usually starts out in a project. A low fidelity version is created to illustrate how the UX may work with a high level interaction concept. After the user's flow is solid we then start to layer more refined motion on top of that while incorporating high fidelity designs. Prototyping with programs like Principle also make it super easy to update these alongside wires efficiently during the UX process.
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